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Sausau

Age/Gender: n/a, Male

There are three kinds of people in this world : The ones who can count And the others.

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Sign-Up Date:
12/24/08

Level: 17
Aura: Dark

Rank: Town Watch
Blams: 39
Saves: 132
Rank #: 42,448

Whistle Status: Normal

Exp. Points: 3,080 / 3,210
Exp. Rank #: 8,562
Voting Pow.: 5.91 votes

BBS Posts: 13 (0.03 per day)
Flash Reviews: 216
Music Reviews: 13
Trophies: 0
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All Flash Reviews

216 Reviews | 53 w/ Responses

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Score: 2
Quincy

"94 Diskont"

submission: Quincy
date: December 30, 2009

It's hard to give a good rating to this, unfortunately. I don't hate it, but objectively, it falls flat on every level. The "quadriplegic amputee" idea is most likely either taken from Nameless character, either inconsciously inspired by, which, in both cases, thus not an original concept. The comedy was dull. There are barely jokes about the fact he's paraplagic. And the final "joke" is not even based upon that ! A joke that slices off the guy's head ? Maybe I fail to see the humour there, sorry if I do, but I anyway that's not really funny in the context. I mean, why would you need a paraplegic amputee for that joke ? You could have used a mentally retarded albinos that wouldn't have changed anything.

As for the animation, it's alright, you worked on that at least, albeit the drawing is poor. And use a best voice actor, the voices sounded so unmotivated.

December 30, 2009

Author's Response:

the main joke about him slicing the guys head off is a subconscious one where if you think about it long enough you'll realize that since he has no arms or legs, he has no need to balance, and therefore he can't fall off, or maneuver the surfboard.

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Score: 10
Helen Keller the Game

"In the mausoleum"

date: December 19, 2009

Apart the fact this is a post-surrealist masterpiece, I give a 10 just for the desperate kids below me.

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Score: 6
Sonic in Search for Love

"Life has never been easy, that's not life, that's"

date: November 15, 2009

You know, Sally's voice sounds like Mickey Mouse's ! That was the most batshit-crazy flick I've seen in ages. The concept itself is funny, and the realisation is as well. The joke is not hard to understand, it's all about sonic porn, but most people don't seem to get it, too bad, because that's well done. But when the narrator laughs, it kinda ruins it. And also, it's overlong, it really feels like you stretched it way too thin. But that's still one of my favourite gems of this year.

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Score: 8
DASH it!

"I am breaking to try your heart"

submission: DASH it!
date: November 14, 2009

Your description makes your movie sound as it were a random mash of unoriginal stick fightings and anime, while, it's way better than that. It's infinitely better. It's an excellent music video, even though the tune is not that great. It's smooth, it's moving everywhere, dude, it's batshit crazy. Whence my complain, it's too dense and sometimes too confused. You switched from an sketch to another subtly but sometimes you seem to throw a lot of nonsensical stuff, like the 3D elements or the optic illusions.
Apart from that, a very enjoyable movie !

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Score: 4
Dragon Boy

"1-2-1-3-1-5-1-4-1-2-1-5-1-2"

submission: Dragon Boy
date: November 10, 2009

Alright, I played this for a long time until I decided to eventually give a review. As someone stated below me, there are an incredible amount (and they're sometimes major) glitches. I won't write a novel and make it clear, the biggest flaw of them all is the unfair difficulty. Not only it's very hard on normal, but it's legendary on Hard. A regular moth (or whatever it is) takes like 50 hits. 50 hits plus the dragon's flame and azarec's magic. That's absurd. And the bosses, oh mine, that's way too hard man, it's so hard it just loses its fun from the other difficulties, and that's bad.

But also, why the heck would I die when I pause the game ? Why is the game still playing ? And for your information, I have a macintosh, so that can't be Vista. Some video games tried to make the game realistic by allowing the environment to still run while you pause, like Dead Space, and that was a horror game, the concept was to scare the shit out of you. But for this one, it's clearly not. So when I want to quickly give a maggot or another hp-filler, I can't, because I get owned by the time I press "i" and then drag the food to the character. That's a major flaw leading to excruciating frustration.

But then, that's not all. About the furnitures. This is over expensive in the normal mode while, in comparison, it's ridiculously cheap in hard mode ! If that were all, then the issue wouldn't be that big. But that's not all mind you. No, while the items are cheap in hard mode, they are not better ! They barely change and the weapons are lame, basically they are what you get in the last chapters in normal mode. So when you have to kill the ennemies in hard mode, it takes one billion hits to take down one little insignificant baddie. And talking about this, why do you have to lose all your money when you quit the game and come back to your saved party ? It's horrendous, and as far I played, you also lose your XP.

And, of course, the controls. Oh gosh the controls. They are so confused, and still, there is only 1 thing to do ! You never know when an ennemy hits or can hit you. Sometimes the bad guy is way lower but he can touch you because on the screen, he waves his weapon on a pixel of your body, but perspective-wise, it makes no sense. And when you have to hit them, you never know when you can hit them either. Worse, you have a short range but the ennemies have huge one, so you're truly never sure who's gonna hit the other first.

And then, there are all these minor annoying glitch, like the eerie clicking noise when you turn the sound off. When you wander around or in fact, do anything, a strange sound appears and holy cow is that terrible. Or the minimalism of the universe.There is just this little village with 4 people to talk to and they're not really talkative or interesting. And when you beat the normal mode, the story somehow continues thereafter (or that's what at least you insinuate) but the king is still alive and the characters speak the same things they do on the very first stage of others modes.

All these glitches make this game barely playable or enjoyable, but in the end, I had and still have fun slaughtering ennemies, even though that's always a terrible pain at the same time to play.

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Score: 8
'War'

"Don stepped outside"

submission: 'War'
date: November 7, 2009

I could give any rating, you wouldn't give a shit. So let's give a random 8.
But I love it. I despise the background though, along with the blood. So maybe that 8 is not random. But do you care ? Nope. Hopefully, that's still awesome.

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Score: 10
You Cried Me

"White Winter Hymnal"

submission: You Cried Me
date: November 6, 2009

Sometimes a long review can't capture the sheer excellence of a work. So just watch it.

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Score: 5
Jerry: The End

"Herbert Leonard is a connard"

submission: Jerry: The End
date: November 1, 2009

I usually love your stuff, you're original and you can transcend not-so-awesome graphics with awesome storylines et humour. But here, I think the main problem is that you delibaretely chose not to make a comedy cartoon. The idea is interesting, the guy-who-claims-he-takes-nothing-serio usly makes a serious flash. And it's not that great.

I felt more pity than empathy for any of the situations, like jerry's dad's complaint or the conversation between him and his mom. You're obviously trying and it has its moments, but overall, this feels out of place compared to the on-the-edge jokes of the previous episodes. And that's exactly my point, most the time, your cartoons are original but here, you're wallowing into melodramatic clichés that don't suit you a minute.

But at least we get to hear Jerry's voice as a reward.

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Score: 10
Grumatorium

"the audience has spoken grizzlies"

submission: Grumatorium
date: October 31, 2009

Discombobulating amalgam of Resident Evil and Where The Wild Things Are. As always, impressive animation, with a lot of slick elements, and a damn load of cuteness that makes me melt each time.

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Score: 10
Hoodoos

"Good Mourning Captain"

submission: Hoodoos
date: October 28, 2009

A marvelous animation about a subject that not everyone might be able to understand. I don't feel like writing a long review, so I'll just say : great.

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